======Glossary====== This page gather a collection of terms specific to Hidden Dimensions (most of which you will encounter in the **[[http://nulll-void.com/forums/viewforum.php?f=21|forum]]**) and collectible card games in general, with a short definition for each. =====A===== * **Abnomnom** : Abomination (card) * ** Across from ** : In the same lane as on the opposing side * ** Alpha, card ** : Any card you can only have if you were an alpha tester * **Artillery** : see **Direct Damage** =====B===== * ** Bait, ** : Designed to draw out enemy cards so you can play other stuff safely. * ** Block, Ship ** : To put your ship in front of a specific ship of the opponent * **Blue** : see **XY** * ** Board Control ** : Using abilities of ships or structures to damage or cause stat reductions on any of the enemy's ship slots every turn * ** Broken ** : Extremely good * ** Broken in half ** - More than extremely good * **Brown** : see **RV** * **Buff** : benefic effect applied to a ship / improvement of a card in a game update =====C===== * **CA** : Ca'anian (race) / {{hidden:eng2.png}} energy / **Card Advantage** * **Card Advantage** : having more usable cards (in hand and board) than your opponent * **CD** : Card Disadvantage (inverse of **Card Advantage**) * ** Carrier ** : Anything that can create a spawned ship * **CC** : Caes'cix (race) / {{hidden:eng4.png}} energy * ** Cheap ** : Low cost to cast, or potentially to activate * ** CIP ** : Comes into play, any ability of this type is triggered once when the card is put on the board and never again. * ** Clear ** : Nothing blocking a ship * ** Come Across ** : See **Attack** * ** Combo, Card ** : From Combination, interactions between cards, especially when those interactions have a very high power level * ** Combo Deck ** : A deck built entirely around an interaction between two cards, especially if it uses cards normally considered to be very weak * **Control deck** : deck focusing on answering threats and slowly dominating the game * ** Cost ** : What you lose when you build decks with this card in it, pay in energy to play it, and pay in battle with it. * ** Cost Effective ** : Cost low in relation to total power. Low cost cards with low power aren't cost effective nor are high cost cards with low power. * ** Curve, the ** : The average amount of energy available to a deck at each stage of the game =====D===== * **Debuff** : negative effect applied to a ship * ** Deck Building ** : See **Deck Construction** * **Deck Construction ** : Before the game when you are deciding which cards to include * **Decking** : running out of cards in the deck, resulting in a loss * **Denial** : preventing access to essential ressources such as cards (draw denial : see **skipdraw**) or energy (see **draining**) * **Direct Damage** : ability to deal damage to any single target (or ship) on the board * ** Discard ** : When a player loses cards directly from their hand before they play it * **Draining** : "loses X random energy" ability =====E===== * ** Early Game ** : The first few turns, when energy is the limiting factor on playing cards * ** Expensive ** : High cost to cast, or potentially to activate =====F===== * ** Finisher ** : A card that is meant to end the game right away when it is used =====G===== * **Green** : see **CA** * **Gold** : see **RD** =====H===== * ** Hand ** : The cards you have already drawn and haven't used * **Haste** : "can attack or use ability the same turn it was launched" ability * ** HD2 / HDS ** : The name of the game itself, Hidden Dimensions: Spectrum * ** Heal / Healing ** : See **Repair**, also used for increasing base HP at the same time as repairing * ** Hits Multiple ** : Anything that attacks the 3 ships in front of it * ** Hits 3 ** : Anything that attacks the 3 ships in front of it * ** Hits All ** : Anything that attacks every slot at once. * **HU** : Human (race) / {{hidden:eng1.png}} energy =====I===== =====J===== * ** Jumping the curve ** : Playing things more quickly than is normally possible =====K===== =====L===== * **Land** : structure, especially one which generates energy each turn * ** Late Game ** : The turns after the early game, when not having more cards in hand is the limiting factor on playing cards * ** Life ** : HP on the base or on a ship * ** Life Gain ** : Increasing/Repairing the HP on the base or a ship =====M===== * **MT** : Mith'ri'aeil (race) / {{hidden:eng6.png}} energy =====N===== * **Nerf** : weakening of a card in a game update =====O===== * ** Off Color ** : Any kind of energy your deck can only use for random costs * ** Over the board ** : Through playing a game =====P===== * **Pump** : to increase (often repeatedly) the stats of a ship * **Purple** : see **MT** * **Pink** : see **CC** =====Q===== =====R===== * **Rush deck** : deck focusing on speed to overwhelm the opponent * **RD** : Rift Demon (race) /{{hidden:eng8.png}} energy * **Red** : see **HU** * ** Regen ** : From regenerate, when a ship heals itself every turn as an ability * **RL** : Relic or Artifact (race) / random ({{hidden:eng9.png}}) energy * **RV** : Rivi'i (race) / {{hidden:eng5.png}} energy =====S===== * ** Sack ** : From sacrifice, to destroy your own cards with either the "Remove" button (for structures) or an ability inherent to the ship (hammerhead, Demonic Rift spawned ships, etc) * ** Ship Size ** : Small (1 - 3 cost), Medium (4 - 6 cost), Heavy (7 - 9 cost), Assault (10+ cost) * **Skipdraw** : "skip drawing a card next turn" ability * ** Slots ** : Individual spaces on the board (7 for ships and 5 for structures) * **Spamming** : repeated use of a card or ability * **Spawn** : a small ship launched by a Carrier or Shipyard * **Splash** : additional minor race in a deck * **Stack** : The cards in the deck that haven't yet been drawn * ** Stalemate ** : All slots are full * ** Stall ** : Artificially stretching out the length of the game in turns in order to get more use out of abilities usable every turn * ** Swing / Swing In ** : See **Attack** * ** Synergy ** : When the two cards interact better together than independently, such as increasing the max HP of a ship that can regenerate buying it more turns of regeneration =====T===== * **Teal** : see **TM** * ** Team, the ** : All the ships currently in play on a side * **TM** : Technomancer (race) / {{hidden:eng7.png}} energy =====U===== =====V===== =====W===== * **Wall** : a ship with little to none attack power but usually high defense / the ability for a deck to block all enemy ships with ships =====X===== * **XY** : Xyloxi (race) / {{hidden:eng3.png}} energy =====Y===== * **Yellow** : see **RD** =====Z=====