CA : Ca'anian (race) /

energy /
Card Advantage
Card Advantage : having more usable cards (in hand and board) than your opponent
CD : Card Disadvantage (inverse of Card Advantage)
Carrier : Anything that can create a spawned ship
CC : Caes'cix (race) /

energy
Cheap : Low cost to cast, or potentially to activate
CIP : Comes into play, any ability of this type is triggered once when the card is put on the board and never again.
Clear : Nothing blocking a ship
Come Across : See Attack
Combo, Card : From Combination, interactions between cards, especially when those interactions have a very high power level
Combo Deck : A deck built entirely around an interaction between two cards, especially if it uses cards normally considered to be very weak
Control deck : deck focusing on answering threats and slowly dominating the game
Cost : What you lose when you build decks with this card in it, pay in energy to play it, and pay in battle with it.
Cost Effective : Cost low in relation to total power. Low cost cards with low power aren't cost effective nor are high cost cards with low power.
Curve, the : The average amount of energy available to a deck at each stage of the game