Table of Contents
Entity layer
The entity layer is the top-most layer of the map and supports a wide variety of game objects. Each of these objects, or entity-subtypes is explained below.
All subtypes have a number of basic stats about them that are shown on the main entity edit panel. These stats are : 'Blocking' (whether or not this entity allows player and NPCs to travel through it), 'Solid' (whether or not this entity blocks view), 'Vulnerable' (can this entity be attacked or not), 'Start' (is this entity a start location for player or NPCs). There are also three behaviour entries, which are not supported in the Technospire II compatibility mode. Stats that can be edited will have a green V next to them, else there will be a red X.
If an entity has additional elements or stats that can be edited, it will often have it's own subpanel.
For info about the panels in the editor which allow you to edit entities and all subtypes, visit this page.
Subtypes
Wall : the default entity. Image and detail layer can be edited, as well as the 'solid' and 'vulnerable' settings. Walls can never be start locations and must always be blocking.
Floortrap : produces an effect when the player is in the slot with this entity, while this entity is active. From the main stats, only 'vulnerable' can be edited, but since a floortrap is never 'blocking', it can thus only be harmed by indirect, ranged abilities. By default, images can't be edited and are tied to the chosen effect for the floortrap.
Detailed settings allow to change the trigger and timer, which determines how often the trap is active. The level can be set, which determines the strength of the trap's effect. The trap's ability can be adjusted and if the image mode is set to default, doing so will automatically change the image. Traps with default images will use the detail layer to indicate the trap being active.
Walltrap : produces a beam which affects the player, should the player be on a tile through which the beam travels. Beams travel in a straight line until the hit a solid object. Only the 'vulnerable' flag can be edited. By default, images can't be edited and are tied to the chosen effect for the walltrap.
Detailed settings are similar to those of the floortrap. Floortraps get an additional 'orientation' setting with determines the direction of the beam.
Spawnloc : these entities are used to determine the starting locations of NPCs and the player at the start of the map. Only the 'start' flag can be edited and it can be set to either PLR or NPC. In case of player, there's no option to set images, since the image will be determined by the target game. The editor will however show a blue ship outline to indicate this type of entity. If multiple start locations are present for the player, a random one will be chosen everytime the map is started.
When the start location is for an NPC, additional stats can be edited. The delay can be set, which determines how many turns will pass before the NPC spawns. The NPC's strength and up to 5 abilities can be set. If image mode is set to 'default', the chosen abilities will determine the look of the NPC.
Turret : fires projectiles at the player up to a certain range. Turrets are always solid and blocking, their 'vulnerable' flag can be edited and by the default the images will be locked.
Additional stats are similar to those of both trap types, but turrets get an additional 'range' setting which determines the area wherein the player might get shot at. The trigger and timer settings determine the rate of fire of the turret.
Trigger : a varied number of objects that can respond to different player actions : 'touch', 'entry' or 'nearby'. The effects this trigger results in are similar to those of the floortrap, but can also reveal the map, modify entities or spawn items and NPCs. Triggers also contain the map exit entity. Triggers that modify other entities can be used to remotely control doors.
Spawner : generates a continuous or limited stream of NPCs. The spawn rate, overal NPC strength and main ability can be adjusted, as well as the max range wherein these NPCs can appear and the max number of NPCs this spawner can generate.
Door : doors can block or allow access to areas of a map. By default, doors are equipped with a touch trigger that allows them to be opened. The door can also be combined with another entity elsewhere on the map that controls the door's state.