HD Xyth Deckmods

Deckmods are boosts that can be applied to either player when setting up a quick fight. This requires the quick fight setup screen to be in pro mode.

This section lists all the deckmods in the game.

Ambush : This player will start with a number of ships already in play. The race(s) of the ships depend on the contents of this player's deck.

Base Regen : The base of this player will regenerate some HP at the start of each of that player's turns.

Berserk Fleet : All ships in this player's deck are unblockable : they ignore the ships in front of them and always deal their damage to the opposing base when they attack.

Cerberus Fleet : All ships in this player's deck have their attack halved, but they deal their damage to the 3 ships in front of them when attacking.

Cloakfield : At the end of each of this player's turns, all their ships become cloaked until the start of this player's next turn.

Datastream : This player draws two cards each turn.

Fortress : This player starts with 7 ships and 5 structures in play and an empty hand. The race(s) of the starting cards depend on the contents of this player's deck.

Hydra Fleet : All ships in this player's deck have their attack divided by 3, but they deal their damage to all opposing ships when attacking.

Randomizer : The cards in this player's deck will be given random abilities. This player has slightly increased base energy generation.

Recycler : At the start of this player's turn, if their deck is empty, their scrap is shuffled into their deck.

Regenerator : All ships in this player's deck will receive additional automatic regeneration.

Relentless : This player has two attack phases each turn (does not stack with relentless assault and does not override skipped attack phases).

Resistance Shield : All ships in this player's deck receive additional damage resistance.

Retaliation : All ships in this player's deck receive additional retaliation.

Rush : Ships in this player's deck can attack and activate abilities in the turn they enter play.

Siege : This player's opponent starts with lowered base HP.

Shipboost : All ships in this player's deck receive an attack and defense bonus.

Titan : This player's base has greatly increased HP.

Warstation : This player starts with 7 ships and 5 structures in play, increased starting energy, an empty hand and deck. This player can not lose due to an empty deck.

HD Xyth Environments

Environments affect both players equally.

Asteroids : At the start of a player's turn, a random ship on the opposing side is dealt 3 to 5 damage.

Black hole : At the start of a player's turn, the opposing base is dealt damage equal to the number of rounds in the game so far.

Comet Rain : In even rounds, starting from round 4, at the start of a player's turn, a random opposing structure is destroyed.

Electrical Storm : At the start of a player's turn, a random opposing ship is disabled for 1 turn.

Energy Vortex : At the start of a player's turn, the opponent loses up to 5 to 7 random energy.

Morphing Space : All ships and structures receive random abilities at the start of their owners turn. Both players gain additional base energy generation.

Nebula : At the start of a player's turn, the opposing base is dealt 3 to 5 damage.

Timed : Each player's main phase can only last 15 seconds.

Unstable Space : At the start of a player's turn, that player's ships randomly switch locations.

Void : In even rounds, starting from round 4, at the start of a player's turn, a random opposing ship or structure is destroyed.

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