HD Xyth Deckmods
Deckmods are boosts that can be applied to either player when setting up a quick fight. This requires the quick fight setup screen to be in pro mode.
This section lists all the deckmods in the game.
Ambush : This player will start with a number of ships already in play. The race(s) of the ships depend on the contents of this player's deck.
Base Regen : The base of this player will regenerate some HP at the start of each of that player's turns.
Berserk Fleet : All ships in this player's deck are unblockable : they ignore the ships in front of them and always deal their damage to the opposing base when they attack.
Cerberus Fleet : All ships in this player's deck have their attack halved, but they deal their damage to the 3 ships in front of them when attacking.
Cloakfield : At the end of each of this player's turns, all their ships become cloaked until the start of this player's next turn.
Datastream : This player draws two cards each turn.
Fortress : This player starts with 7 ships and 5 structures in play and an empty hand. The race(s) of the starting cards depend on the contents of this player's deck.
Hydra Fleet : All ships in this player's deck have their attack divided by 3, but they deal their damage to all opposing ships when attacking.
Randomizer : The cards in this player's deck will be given random abilities. This player has slightly increased base energy generation.
Recycler : At the start of this player's turn, if their deck is empty, their scrap is shuffled into their deck.
Regenerator : All ships in this player's deck will receive additional automatic regeneration.
Relentless : This player has two attack phases each turn (does not stack with relentless assault and does not override skipped attack phases).
Resistance Shield : All ships in this player's deck receive additional damage resistance.
Retaliation : All ships in this player's deck receive additional retaliation.
Rush : Ships in this player's deck can attack and activate abilities in the turn they enter play.
Siege : This player's opponent starts with lowered base HP.
Shipboost : All ships in this player's deck receive an attack and defense bonus.
Titan : This player's base has greatly increased HP.
Warstation : This player starts with 7 ships and 5 structures in play, increased starting energy, an empty hand and deck. This player can not lose due to an empty deck.
HD Xyth Environments
Environments affect both players equally.
Asteroids : At the start of a player's turn, a random ship on the opposing side is dealt 3 to 5 damage.
Black hole : At the start of a player's turn, the opposing base is dealt damage equal to the number of rounds in the game so far.
Comet Rain : In even rounds, starting from round 4, at the start of a player's turn, a random opposing structure is destroyed.
Electrical Storm : At the start of a player's turn, a random opposing ship is disabled for 1 turn.
Energy Vortex : At the start of a player's turn, the opponent loses up to 5 to 7 random energy.
Morphing Space : All ships and structures receive random abilities at the start of their owners turn. Both players gain additional base energy generation.
Nebula : At the start of a player's turn, the opposing base is dealt 3 to 5 damage.
Timed : Each player's main phase can only last 15 seconds.
Unstable Space : At the start of a player's turn, that player's ships randomly switch locations.
Void : In even rounds, starting from round 4, at the start of a player's turn, a random opposing ship or structure is destroyed.