Table of Contents
This page list changes for the Hidden Dimensions:Xyth beta builds.
The game is no longer in beta, this lists old changelogs. To read about the most recent changes, visit the HD:X changelog.
V 2.000 (09 november)
* Some small adjustments to the card randomizer to lower the odds of it generating overpowered cards.
* Several typo fixes.
* Starting from this game version, the game will send your stats to the nulll site if you are logged in. Your profile can then display the achievements you have unlocked. Every unlocked achievement is worth 5 points.
* Upgraded versions of Arcane Voidsplitter will now have correct HP regen.
* New card images : Dimensional, Chaos Mind, Data Recall, Techno Drain, Techno Mirror, Advance Knowledge, Lost Knowledge, Data Shield, Demonology, Lesser Dark Demon, Lesser Grav Demon, Lesser Techno Demon, Lesser Rift Demon, Fused Star Rift, Overload, Energy Vortex, Rift Bolt, Elemental Channeler, Solar Channeler, Dark Channeler, Crystal Channeler, Fusion Channeler, Gravimetric Channeler, Chaotic Channeler, Dimensional Channeler
* The image for Lesser Chaos Demon has been moved to Chaos Demon and Lesser Chaos Demon received a new image
V 1.993 (05 november)
* Fixed a bug causing Mythical cards to appear in AI decks too often.
* The auto ability that combines cloak and regeneration will now properly cloak the card that has this ability.
* Fixed a small graphical bug on the fade out of the daily challenge screen when going to the opening hand.
* Ai will now shuffle its scrap into its deck when it runs out of cards in survival mode.
* Fixed a bug in the calculation of the achievement progress for wars.
* Several typo fixes.
* Several AI adjustments.
* Fixed a bug in the laboratory that caused it to not save anything you merged when you visited the help screen.
* Fixed a bug in the laboratory that caused it to sometimes delete cards left in the slots when you exited the lab.
* Battery award required values increased to 100, 200, 300, 400 energy.
* Damaging award required values increased to 200, 400, 600, 800 damage.
* The 'Evil' award has been replaced by the 'Wizard' award. Any counters you had for Evil will transfer over to Wizard.
* The 'Unlucky' award will now trigger on 1, 2, 3, 4 wins without carddrops in a row instead of 3, 6, 9, 12 wins.
* New card images : Techno Engineer, Stabilizer Ghost, Equalizer Ghost, Flickering Ghost, Techno Mimic, Technoseer, Techno Magister, Technocrat, Techno Exarch, Ghost Screen, Techno Elementalist, Techno Leech, Magistralis
V 1.992 (02 november)
* Updated the code that calculates players' progress towards various achievements. Due to rounding errors, achievements became unlocked when completion was near, but still below, 100%.
* Fixed a bug that caused some default challenges to have abnormally high droprates.
* Fixed a bug that caused the 'Destroyer' award to be handed out when in the 'Unlucky' reward had to be shown instead.
* Fixed a bug in the 'When destroyed, all opposing ships lose X attack and defense' ability, causing it to always set X to 1, even when the card popup said X is more than 1.
* Fixed a bug in the 'Gains +x/+x when opponent deploys a structure' ability, causing it to always set X to 1, even when the card popup said X is more than 1.
* Fixed a bug that could cause missions from one campaign mode to persist into other campaign modes.
* Fixed a bug that could cause missions from larger campaigns to persist in the editor when loading smaller campaigns from the database
* Adjusted the laboratory and the card trader so they no longer exclude cards for merging or trading that are in decks which are not compatible in single player (such as pvp decks). So you can trade away or merge any card that's not in a deck which is considered valid for single player.
* Increased the droprate bonus of some of the more uncommon awards
* Default campaign rewards for storyline campaigns will no longer have less than 33% droprates. Mission rewards that are legend cards will cycle between the two legends the campaign's race has access to. So on your first completion of a legend mission you'll have 100% chance to get the default legend rewards, second completion : 50% chance to get the other legend, third : 33% to get the default again, etc.
* Music, sounds and visual effects can now be toggled by using the m, s and f keys on your keyboard.
* The daily trader will now be offering 4 upgraded commons and 2 upgraded elites every day, requiring 2 non-upgraded cards of the same rarity in return. Every 14 days the trader offers one random legend or unique instead of one of the commons. This card requirs two random upgraded elites in return.
* Dataroom has been added - this allows the game to connect to a list of card changes, making sure that basic card updates can be sent to all clients, regardless of what site they're on. During the beta, all card updates will be applied through this dataroom instead of changing the hardcoded cards in-game, to allow to test the dataroom.
* Pvp is not longer accessible for games that didn't manage to connect to the dataroom (both require an internet connection anway). If you try to enter the multiplayer section and get a 'could not find dataroom', it means the game hasn't managed to connect to the dataroom yet. In such a case, the game will try to connect again at regular intervals.
* The 4 new legends all have their cost increased from 5+5 to 6+6 energy. (using dataroom)
* Leviathan now costs 6+1 (down from 6+2) and its automatic ability repairs base for 2 (up from 1) HP each turn. (using dataroom)
* New card images : Siege Commandtower, Siege Laser, Antigrav Shield, Grav Tide Generator, Unstable Grav Rift, Rift Tracer, Antigrav Vault, Ram, Mass Refurbish, Fleet Repairs, Eject, Ravage, Tidal Wave, Emergency Fuel, Entropic Engineer, Shifting Morph, Shield Node, Triax Node, Infected Growth, Unstable Mutator, Persistent Morph, Horde Regenerator, Tackler Morph, Triax Intril'Chcht, Plague Morph, Failed Symbiont, Elemental Morph, Chaos Maw, Solar Technolith, Solar Monolith, Siege Monolith, Rift Monolith, Gravimorphing, Mass Mutation, Energy Warp, Weapon Morph, Chaos bolt, Chaotic Burst
V 1.991 (30 oktober)
* FPS/status text will no longer show
* Button to show AI's hand for testing purposes has been removed
* Fixed a few more cases where entered text in the campaign builders wasn't getting saved after clicking buttons in the UI.
* Legendary difficulty of the daily challenges should now be rewarding a level 3 card, instead of a card with a lower upgrade level.
* Fixed a bug that could cause campaign mode to interfere with the daily challenges if you had been playing campaign mode prior to starting the daily challenge
* fixed a bug on the galaxy map in campaign mode, causing it to think your selected deck was of the wrong race, even if it was of the correct race.
* fixed a bug that could mess up the artifacts campaign.
* fixed a bug that made the tutorial show up automatically every game session
* Added a reset button to the Wars panel in the Campaign screen. Use this if you want to choose another race for the war in progress. It will reset your score for any war you are currently participating in. This button can also be used if you are stuck and can't choose a new race even though a new weekly war has started.
V 1.990 (29 oktober)
* Human and Artifact campaigns have been added. Note that the unlock dates on the other campaigns might be pushed back should the release shedule of the game be delayed.
* Flickering Ghost acti abil (gain +2 attack/defense, owner discards a card) now gives +1 attack/defense instead of +2. Defense increased from 24 to 28.
* Hypernought's acti abil (3 damage to ship and base) lowered to 2 damage (cost remains 2)
* Mythicalize action finalized : Target ship becomes a space cat.
* Void Engine card finalized : 10/45 CA/HU battleship, costs 5+5. 3 retaliation and 3 regeneration. Deals 3 damage to targets ship, costs 1.
* Crystal Avatar card finalized : 8/50 XY/RV commander, costs 5+5. Repair's base for 15 when enters play. 2 regen. Target ship gets 3 defense, costs 0.
* Seraphine The Enslaved finalized : 9/45 CC/MT commander, costs 5+5. Disables blocker and neighbours. Deals 2 damage to all bases each turn. Destroy target allied struct to gain +2 attack, costs 0.
* Magistralis finalized : 10/44 Tm/RD battleship, costs 5+5. Blocker loses 4 defense. Repairs all allies for 1 HP each turn. Target allied ship that has used its acti abil this turn, can use it again, costs 2.
* New abilities added to the elite challenge builder : Auto abilities : X retaliation and Y regeneration, both limited to 1-9. Acti abilities : Target ship can use its acti ability again. These abilities are also available for the random card generator (morph space, randomizer, random encounters, etc).
* Added music
* Added sounds - some of the new abilities might not have sounds yet. This will be fixed over the coming days.
* Fixed a bug in default challenge builder, when creating challenges that had a custom set of ships or structs in play. This bug caused the game to freeze as it contained invalid ship or struct data during the starting ship/struct placement phase for the AI. Any default challenges containing a custom starting ship/struct set will be tested in-game before players start their duel to catch and fix any invalid ships or structs.
* For multiplayer games, player names will now have a prefix to show what site the player is connecting from. [N] = nulll games, [K] = kong, [NG] = newgrounds, [X] = all other sites. These are the same prefixes that show in the campaign and challenge browsers, in front of the creator names.
* Added additional protection against cheating in pvp. If the server detects something is wrong, the 'invalid game' error will be shown and the active duel will end.
* New card images : Solar Xyloxi, Dark Xyloxi, Amber Xyloxi, Wavebreaker, Entropic Emerald, Flux Mage, Crystal Avatar, Dark Crystalline Fusor, Crystal Monolith, Data Spire, Crystal Synergy, Crystal Affinity, Crystalline Void, Spire Fusion, Fusion Engineer, Swarm Leader, Evolving Soldier, Interceptor, Leviathan, Diamond Praetor, Siege Praetor, Shield Praetor, Waverider, Core Praetor, Nebula Grazer, Seraphine The Enslaved, Fused Gravimorph, Crystal Furnace, Technomind, Datacide, Berserk, Searching Toughtlines, Gravimetric engineer, Scylior, Recycler, Hypernought, Scrap warden, Datanought, Lesser Prismatic Demon, Ancient Engineer, Ancient Planetcracker, Glorious Starcrusher, Arcane Voidsplitter, Reliquary, Pantheon, Science Lab, Spectralis Channeler, Spectrum Core
* Beta will be made accessible to all registered NULLL users.