This page list changes for Hidden Dimensions:Xyth.

V 2.015 (13 june)

* Updated daily trader so it no longer offers or asks for elite cards when it should be commons instead * Daily trader will now offer a Spectrum Core every day. This card can be used to upgrade any other card in the laboratory.

V 2.014 (17 april)

* trader is back to normal, offering a random set of cards
* added an extra card choice to the final achievement
* wins that don't reward a card now have a chance to reward one token, the chance is equal to the card droprate for a duel
* fixed a bug in Energy Vortex that caused it to repair the wrong base
* AI should no longer play Crystalline Void on cloaked targets
* Mind Wipe can't be cancelled anymore
* Added new card 'Excession', a 5/50 elite Relic battleship that deals its damage to the 3 ships in front of it - costs 12.
* Flagship Hiroto gains 1 resist and becomes elite
* Antimatter cargo gains 2 defense
* Terror Spark gains cloak and becomes elite
* The Hunger gains 4 defense, the cost to make it attack is lowered by one and it becomes elite
* Technonihilus becomes elite
* Rift Battery becomes elite
* Various HDx related Wiki updates

V 2.013 (26 februari)

* Bonus points for winning duels in wars at higher difficulties have been increased from 12.5% and 25% to 25 and 50% for elite and legendary.
* The Spectrum II award (your base generates all energy types) should now be working properly.
* Marathon difficulty scaling updated : HP will now rise at 5.5 HP per level instead of 5 HP (rounded down). Retaliation, resist and regen increases will be up to 20% lower than before, actual values will be rounded, so this change will be mostly visible at higher levels.
* Play abil 'Increases base HP by X, equal to (1-6) times the number of allied structures' should now work in the challenge builder for both ships and structures.
* Shifting Morph should no longer show a graphical error when it copies a single color card after having copied a dual color card.
* When Fusion Engineer's play abil causes it to do no damage, it will no longer trigger retaliation from opposing base.
* The additional chance of winning an upgraded card once you score more than 90% droprate, has been increased from one for every 2.5% past 90% to one for every 2% past 90%.
* Adjusted AI for Shifting Morph, Mind Wipe, Lesser Dark Demon
* Plasma Blaster now changes target ship to +5/-5 instead of +4/-4.
* New HU card 'Flagship Hiroto', 8/44, costs 8+2. Play : all allies can attack this turn. 1 Resist
* New CA card 'Antimatter Cargo', 3/5, costs 3. Auto : +1/+1 each turn. Acti : self destruct to gain X energy equal to half defense.
* New XY card 'Terror Spark', 1/1, costs 1. Acti : deal 10 damage to target ship and to self.
* New CC card 'Breaker Drone', 3/30, costs 4. Acti : gets +2/+2 for each other ship you control for one turn, those ships are disabled.
* New RV card 'Megalodon', 10/30, costs 6+2. Play : disables allied neighbours.
* New MT card 'The Hunger', 8/32, costs 4+2. Auto : can not attack, deals 1 damage to opposing base. Acti : enable attack for 1 turn, base loses 4 HP.
* New TM card 'Technonihilus', 4/40, costs 5. Acti : delete activatable ability from target ship instead of attacking this turn, costs 4.
* New RD card 'Rift Battery', 0/32, costs 4. Auto : repairs base for 1 each turn. Acti : increase repair amount by 1, costs 2.

V 2.012 (25 januari)

* Ultranought : when using its acti ability (destroy target structure), Ultranought will be disabled for one turn.
* Shifting Morph : removed the -2 attack penalty, instead the ship is disabled after using it's acti ability. At upgrade level 4, the disable penalty is removed.
* Mind Hack : restricted to 2 for ranked PVP, cost increased to 5 (from 3).
* Grav Tide Generator : new auto ability : enables all your ships to attack even if your combat phase was to be skipped. New acti ability : increase base resist by 1 for 1 turn, costs 2.

V 2.011 (9 januari)

* Data Recal : restricted to 2 copies for ranked pvp.
* Dimensional Channeler : restricted to 1 copy for ranked pvp.
* Crystal Channeler : restricted to 2 copies for ranked pvp.
* Reverse Knowledge : restricted to 1 copy for ranked pvp.
* Grav Tide Generator : new acti : target ship can attack this turn, costs 1. New play abil : repairs base for 5 HP. New auto abil : deals 1 damage to a random ship. Upgrade path : +1 base HP repaired every level.
* Shifting Morph : costs 4 + 1 random. This ship will now lose 2 attack at the end of owner's turn (1 attack at level 4).
* Voidbringer : auto abil now deals 3 damage to owners base instead of 4.

V 2.010 (6 januari)

* Fixed a bug with Reverse Knowledge, which caused the card to dissapear when you played it when there were no cards left in your deck.
* Fixed a bug in the deck validator, causing it to wrongly mark decks with restricted cards as being valid for ranked pvp.

V 2.009 (4 januari)

* Fixed a bug in Energy Vortex, upgraded versions of the card should now repair base.
* AI should no longer be playing two Space warp actions in the same turn.
* Supporter accounts will no longer see ads on the preloader (registered users, while on the nulll site only).

V 2.008 (24 december)

* New rewards for the final achievement (unlock all other achievements)
* Data recall should now work properly if deck is empty.

* Data Crystal : Draw a card, gain 10 base HP, costs 2
* Prismatic Crystal : costs 1 instead of 0.
* Recycler : gains new acti : +2 regen for a cost of 1. Upgrade path changes : +2 defense, +1 defense auto ability, +1 regen.
* Combat support : draw a card, repair base for 14, costs 2.
* Shifting Morph : acti cost 2 instead of 1, card cost 4 instead of 3.
* Attack barrier : 20 defense (18 now).
* Rader Silhouette : new upgrade path : at lvl 2 new acti : instead of attacking, blocker gets -1 defense, at lvl 3 acti now -2 defense, at lvl 4 : card cost -1.
* Technosavant : 10 attack (8 now).
* Echo image : becomes 4/24 (6/24 now, but the new play gives it +2/+2 when played) new play ability : gains +2/+2 for each allied copy of it in play.
* Technomancer : costs 9+2 (10+2 now).
* Ethereal fighter : 5 attack (4 now).
* Techno assaulter : lowers opposing base HP by 2 each turn (1 now).
* Techno engineer : 4 attack (3 now), played abil : repairs base for cards in hand +6 (+4 now).
* Equalizer ghost : 3/7 (1/5 now).
* Flickering ghost : 7/27 (8/28 now), gains +2/+2 for every card scrapped (+1/+1 now).
* Techno mimic : 1/10 (1/1 now).
* Technoseer : new play abil : draw a card, cost 5 (now 4), 25 defense (now 30).
* Technomagister : new play abil : neighbours get +1/+1 (instead of draw card play abil). New acti : target ship gets +1/+1, costs 2.
* Technocrat : new auto abil : random ally gets +1/+1
* Ghost screen : new play abil : disables blocker and its neighbours.
* Techno elementalist : Acti : target ship and this ship get +2 defense (+1 now).
* Techno leech : gains +2/+2 when it damages base (+1/+1 now).
* Magistralis : repairs all ships for 2 (1 now).
* Hacker Gate : Loses play abil, costs 3 (2 now) auto ability deals 2 instead of 3 damage to random ship. New acti : disable target ship for 4.
* Dimensional Wave Hub : loses it's acti ability, auto ability changed to generate 1 dimensional and 1 grav.
* Chaos Mind : loses it's acti ability, auto ability changed to generate 1 dimensional and 1 entropic.
* Techno quasar : lowers def by 15 (10 now) for a cost of 4 (3 now).
* Techno scan : target ship gets -2/-3 and is disabled (-2/-2 now).
* Data shield : costs 3 (4 now).
* Greater fusion demon : becomes a 6/40 (8/32 now), automatic regen 3 (instead of cloak now), new acti : unblockable for 1 turn for a cost of 2. Costs 7+2 (8+2 now).
* Greater techo demon : loses the discard on attack ability, gains acti to cloak for 1 turn (costs 2), becomes 8/36 (8/40 now) new play abil : blocker and neighbours lose 1 attack.

V 2.007 (19 december)

* Datacube now gains +2 base HP per upgrade level.
* Fixed a few cases where custom cards had nonfunctional auto abilities.
* Added the default repair action to the elite challenge editor and to the pool of actions for the card randomizer.
* Increased the chance of getting elites or upgraded cards as rewards for wars that have high total scores.
* Mass Mutate and Chaotic Burst should be working properly now in PvP.
* Scrap Warden : new played ability : returns the top card in owner's scrap to the top of its deck.
* Recycler : new played ability : gains 1 defense for each card in owner's scrap. Defense lowered from 30 to 25.
* Alpha Cruiser : cost increased from 5 to 6
* Alpha Destroyer : cost increased from 7 to 8
* Alpha Battleship : cost increased from 10 to 11
* Lost Carrier : attack lowered from 5 to 4
* Ancient Engineer : attack lowered from 2 to 1
* Arcane Voidsplitter : attack lowered from 20 to 15
* Data Cube : loses played abil, gains new auto : repair base for 2 HP, acti replaced by : look at opponent's hand (no cost)
* Ancient Convertor : upkeep increased from 4 to 5
* Spectralis Core : cost increased from 1 to 3
* Ambush : cost increased from 1 to 3
* Combat Support : cost increased from 1 to 2, HP bonus increased from 10 to 13
* Data Crystal : cost increased from 2 to 3

V 2.006 (10 december)

* Fixed a bug with chaos bolt in PvP.
* Fixed a bug with Hivemind fusor in PvP that was causing desyncs.
* Various typo fixes.
* The 7th Technomancer achievement had two copies of Mind Hack as reward choices, one of these has been replaced by Mind Wipe.
* Moderated a number of default challenges.
* Some minor AI updates & adjustments.
* Sound and music on/off buttons should now work properly in spectator mode.
* Upper limit of marathon starting levels has been increased by 1.
* Fixed a bug in droprate calculations that didn't allow marathon games to have more than 200% droprates.

V 2.005 (04 december)

* Several typo fixes.
* Slightly increased the chance of mythicals appearing in AI decks.
* Fixed a bug with Venom that made it's acti ability unavailable when there was only 1 other ship in play.
* Fixed a bug in quick fights that could freeze the game if a player created deck was selected for the AI opponent.
* Fixed a bug that was possibly causing game freezes if you quit the game closely after the AI defeated you.
* Changed some things in pvp regarding timeouts - the multiplayer server will attempt to let the game continue if it suspects one player has timed out.
* Several small AI adjustments.

V 2.004 (28 november)

* Changed the way Mythicalize works, so it no longer destroys ships outright.
* Fixed a bug in pvp that caused some auto abilities (such as on Grav Tide Generator) to result in client freezes.

V 2.003 (27 november)

* Some typo fixes
* Campaign modes that require a deck of a certain race will now take into account dual color cards where the required race is the second race on those cards. These cards will count as half a card towards the required minimum of 50% cards, so a deck that only contains dual color cards where the second race is X, will now be valid for a campaign requiring a deck of race X.
* Deck editor should no longer show empty dialog boxes when importing deckstrings of which you dont have all cards, if the deck editor was opened from any campaign screen or from the lobby.
* Added a notification sound when someone joins a pvp game you have created.
* Magistralis' acti ability doesn't work when used on ships that can't attack anymore this turn. Magistralis' ability text has been updated to reflect this, but a proper solution that makes this ability work no all ships is being looked into.
* Fixed a bug that was causing desyncs in PvP when a Terrornought caused opponent to discard a card.
* Fixed a bug that was causing desyncs in PvP when Mythicalize was played.

V 2.002 (21 november)

* Uniques can no longer be tured into tokens.
* Fixed a bug that allowed uniques to be merged while these card are not supposed to be.
* Updated the win rates at the slots when using tokens : 68.5% common I, 15% common II, 13% elite I, 2% elite II, 1% legend, 0.5% unique
* The old technowall ability (still available for randomizer and elite challenges) has been updated so it works on structures as well

V 2.001 (16 november)

* Fixed a bug in upgraded versions of 'War Deployment', that sometimes caused it to freeze the game.
* Fixed a bug in campaign mode that caused the rewards from one campaign game to also show up in another campaign game.
* Fixed a bug in the final missions of storyline campaigns that caused wrong cardpopups or wrong images to show for the legend card rewards.
* Shifting Morph and Techno Mimic will now also copy the ability (or lack thereof) to attack of their target.
* Crystal Plant will no longer affect cloaked ships.
* The 'create new deck' button in the deck manager will now properly work even if you have no decks.
* Several minor AI adjustments
* Elite challenge style random encounters (as in wars and generated campaigns) now have less chance of containing custom cards. (10-30% compared to 30-50%)

* Added confirmation dialog when saving elite challenges or campaigns to the database. In case of campaigns there's now also more detailed error reporting available when trying to save a campaign to the database that's not valid.

* For the purpose of allowing players to test pvp decks against an AI opponent, decks that are invalid for single player can now be selected in quick fight. This is only possible in pro mode and the game will warn you about your deck choice. Playing duels with such decks will result in having 0% chance of winning cards for those duels.

* New mechanic : Tokens.
In the laboratory you can now turn surplus cards into tokens. Higher rarities and upgrade levels will result in more tokens.
These tokens can then be used at the daily trader. Tokens can also be used to gain additional slot spins, at two tokens per spin - the slots will have the following rewards : 80% chance for common, 17% chance for elite, 2% chance for legend, 1% chance for unique.
Players start off with 50 tokens.

* Storyline campaign unlock dates have been moved one week forward. So starting 16/11, one new campaign will unlock every week.

Previous changelog data

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